I’ve loved just about every Super Mario game that has ever released. However, I think some of the recent releases like Super Mario Galaxy 2, Super Mario 3D Land, and Super Mario 3D World, have been missing some great features that were in previous Mario titles. Luckily, Nintendo is rectifying all the problems I had with those Mario games with Super Mario Odyssey. Super Mario Odyssey is a strange, but fantastic looking Super Mario game — Mario in New York? Weird! Here’s three gameplay mechanics Nintendo is bringing back in Super Mario Odyssey.
1. Health Meter
Super Mario 64 was the first game in the series to give Mario a legit health meter. When being damaged or hit by an enemy you didn’t shrink into a smaller, petite Mario. Sadly, this feature was scrapped in recent Super Mario titles. I think bringing this small function back to the franchise in Super Mario Odyssey will be a new breath of life for how Mario feels when playing. How do I know this feature is back? In the one Mario Odyssey trailer Nintendo has shown, you can see Mario fall into a hot bowl of soup (or something similar). He reacts similar to previous Mario games when falling into lava, but doesn’t shrink! That was the moment I realized mini-Mario wasn’t in this game. I was personally never a big fan of ‘petite’ Mario in non-side-scrolling Super Mario games. Mini-Mario begone!
2. 360 Degree Camera Control
The fact that Super Mario 3D Land or Super Mario 3D World didn’t have a fully realized third person view always annoyed me a bit. Don’t get me wrong, I loved Mario 3D World, it was insanely fun for me and my family, and so close to being exactly what I wanted, just not quite it. The last time we saw a legitimate third-person controlled Mario game was all the way back in 2002 when the exceptional Super Mario Sunshine released on Nintendo GameCube. I’m ecstatic that Nintendo went the Sunshine route with Mario Odyssey, as gamers have been clamoring for this gameplay mechanic to return over the years.
3. Free Roam Over-World
That’s right, an open over-world. This is something that hasn’t really been done since Super Mario Sunshine‘s Delfino Plaza. The Mario Galaxy games dabbled in it a little, but you didn’t get the same sense of openness, scale, or exploration of the previous two ’3D’ Mario games (64 and Sunshine). Opening up Mario Odyssey this way is going to bring back that now-classic 3D Mario feel we all loved so much. I expect Nintendo is going to make the over-world one giant puzzle itself — just seems like something they would excel at.
Are you as excited as I am about Super Mario Odyssey on Switch? Have you picked up a Switch yet? Leave all your thoughts in the comments section below or on our social media page!
Brett Medlock is one of our leads on video production here at Enthusiast Gaming. He’s obsessed with action-adventure games, platinum trophies, and K-pop. To hear more about how lame he is, follow him on Twitter @brettnll