Colin Banstead from Vigil, discusses some ideas he\’s had on how to implement the Wii U controller\’s unique features into Darksiders 2.


\”One thing I saw at the [E3] press conference that I thought would be cool is using the controller as a kind of AR thing. Because we\’ve got a mechanism in the game where you throw stuff. In the first Darksiders game, you\’d have to pick something up and throw it at a target. It\’s always a little difficult to use a joystick to aim precisely and you could have it so as you picked up the [Wii U] controller it would sense when it was held up in front of you and it would turn into a display showing you what was on the screen, and you\’d move the target with the controller.\” – Colin Banstead, Vigil

Written by Andy W.

Andy W.

I’m the Developer Liaison at Nintendo Enthusiast, and when I’m not working my butt off at the toy store I manage, I’m talking with developers from around the world, promoting crowd-funding campaigns, conducting interviews and also offering advice and support to developers looking to bring their games to Wii U & 3DS.

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